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Pathfinder Second Edition

Compendium

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Sleep (Legacy)

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Sleep (Spell 1)
Enchantment, Incapacitation, Mental, Sleep
Traditions Arcane, Occult
Cast [two-actions] Somatic, Verbal
Range 30 feet; Area 5-foot burst
Saving Throw Will

Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or Release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. 

Critical Success The creature is unaffected.
Success The creature takes a –1 Status penalty to Perception Checks for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.

Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and Release what they're holding, and they can't attempt Perception Checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.

Attributes

area
5-foot burst
cast
somatic, verbal
cast_actions
Two-action
category
spell
description
Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.
heightened
Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.
level
1
magic_traditions
arcane, occult
range
30 feet
save_critical_failure
The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
save_critical_success
The creature is unaffected.
save_failure
The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
save_success
The creature takes a –1 status penalty to Perception checks for 1 round.
save_type
will
saving_throw
NORMAL
school
enchantment
subcategory
spell
traits
incapacitation, mental, sleep
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